Facebook

Graphics Workload & Performance Modeling Architect

Facebook

June 11, 2021

Facebook Reality Labs (FRL), focuses on delivering Facebook's vision through Augmented Reality (AR). Compute power requirements of Augmented Reality require custom silicon. Facebook Silicon team is driving the state-of-the-art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms. We are currently seeking a Graphics Workload and Performance Modeling Architect to support the development of a custom graphics pipeline optimized for AR/VR systems. As part of the Graphics Systems Engineering team, the candidate will help lead performance modeling and analysis of graphics workloads. The ideal candidate for this role will have an excellent grasp of graphics and system architecture, experience in building performance models for graphics pipelines and background in creating and optimizing graphics workloads. Successful candidates are motivated self-starters who are comfortable operating in a cross-functional environment, and have a hands-on approach to problem-solving. The candidate will work in close collaboration with the groups developing the hardware, system software and SoCs for AR/VR devices.
  • Lead power/performance modeling and analysis of graphics pipeline components and use cases
  • Capture graphics workloads from AR/VR applications and system usages
  • Support all phases of Silicon SoC development from a graphics pipeline modeling perspective - from early definition on through specification, architecture and productization
  • Contribute to execution of our silicon technology/graphics roadmap to make beyond state-of-the-art advances in performance, power consumption and form factor
  • Collaborate closely with the graphics and system architecture teams to develop performance models for AR/VR graphics pipeline
  • 3+ years of experience in IP/SoC/System performance modeling and workload analysis/optimization for real-time graphics
  • Experience with GPU hardware architectures or graphics pipelines
  • Understanding of SoC and System architecture and heterogeneous compute principles
  • Experience with programming languages (C/C++ or Python), script automation and data visualization
  • MS EE/CS or equivalent in relevant areas
  • Experience with building or modifying full-system performance simulators
  • Experience with collecting and interpreting performance counters using GPU/CPU profilers
  • Experience in graphics workload development with Unity or Unreal game engines
  • Experience with thermally constrained power/performance optimization in mobile devices
  • Experience employing scientific methods to debug, diagnose and drive the resolution of complex, cross-disciplinary system issues
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